In collaboration with IRCAM’s Nicolas Misdariis, I wrote a text on low-intrusiveness sound design, for LINKs, a French transdisciplinary review. Download here :
I created a collection of sounds which try to awaken the brain out of sleep in the least invasive way possible, as slowly and gently as possible. This video shows one of them at work :
You can download and test it from here :
These pre wake-up sounds have two features :
1) they delicately infiltrate our auditory system during sleep, activating conscious brain activities in a gradual way (instead of the sudden activation caused by a traditional wake-up sound).
2) they offer a low intrusiveness sound when the person is awake (instead of the highly intrusive sounds of traditional wake-up sounds).
These alarms are not aimed at waking you up at all costs. If you are in a very deep sleep, it could happen that your brain will continue to dream. So, don’t use these alarms if you absolutely need to wake up to catch a plane, or to go to a meeting. In this case, combine them with a traditional, intrusive alarm, maybe set 5 minutes later.
Zoom Up (2010)
– networked musical performance between two players
– bilateral transmission of video and performance data (not audio)
– between Paris and Graz
Invisible Line (2009)
– interaction between 2 persons in separate locations
– bilateral transmission of body analysis data and low-res image
– between Hamburg and Genova)
They are Here (2008)
– 2 networked spaces
– unilateral transmission of video and sound from outside to inside
Reactive Ambient Music (2004)
– unilateral transmission of sound from different parts of a building / also used to transform the soundscape of home
Conversation between Dickon Stone and Andrea Cera. Topics include psychoacoustics, sci-fi influences, and Andrea’s role in the development of sounds for the Renault ZOE.
This is a test for a [lights + words + sound] exhibition stand by L&L Luce&Light srl, which was meant to be presented at Light+Building 2020 in Frankfurt (postponed because of C19). Architecture and light design by traverso-vighy architetti; narration concept and texts by Carlo Presotto; sounds by me; technique by Giochi di luce.
Five ringtones for peaceful people.
Low intrusiveness, low urgency, low annoyance.
Watch here a smartphone playing a few excerpts :
For many of us, today’s common ringtones are acoustically intrusive, create a feeling of unnecessary hurry and become annoying in the long term : just look at a person desperately scrambling to answer a loud phone in a quiet train, while other passengers look and frown.
The ringtones of this collection explore the opposite direction.
They are discreet (low intrusiveness), occupy as little acoustical space as possible, and because of their precision can be diffused at low volume.
They suggest a calm action (low urgency) – they don’t push the user to answer immediately, thanks to their slow temporality.
They are sustainable in the long term (low annoyance), because they limit as much as possible elements (like melodies or grooves) that provoke unnecessary cognitive load.
From psychoacoustics to soundscape studies, intrusiveness, urgency and annoyance are well studied features of audio signals. Today we are aware of their negative effects on mental states and mood. We also know which dimensions of sound can cause these negative effects.
It is impossible to completely remove intrusiveness, urgency and annoyance : part of these effects depends on variables (background noise, cognitive elements, personality types…) which cannot be controlled. But it is possible to minimize the negative impact of sounds signals around us. Sounds like these ringtones are a first step towards a less nervous life.
Use these ringtones when you are planning to stay in quiet soundscapes (ex. in a bookstore, inside your house, at the beach…). Associate these sounds to the contacts for which you don’t need (or don’t want) to rush to the telephone.
Play them at low volume.
19 October 2019 / 8 channels soundscape for an event organized by Cimbali/Faema (espresso coffee machines). Lights by Traverso-Vighy Architetti, technique by Giochi di Luce, loudspeakers by d&b audiotechnik GmbH.
Vol.2 and Vol.3 complete the release of tracks I created for choreographies, theatrical works, and performances – 1998 to 2018.
Free download / streaming : https://andreacera.bandcamp.com/
Volume 2 features technoid/IDM tracks.
Volume 3 features ill-ambient, dark electro and noise tracks.
Mastering was carried out by Italian composer/instrumentalist/improviser Giuseppe Ielasi.
The sound design project for Renault Symbioz (in collaboration with IRCAM and Renault Innovation Lab) has received a nomination from the Audio Branding Academy, an international group of professionals, for “Better Sound 2018” – International Sound Awards.
A new electric autonomous demo car, the Renault Symbioz represents Renault’s vision of the automobile for 2030. The car was unveiled at the Frankfort Motor Show in 2017 and journalists had the chance to test it. To curate the sonic aspects of this project, in 2016 an industrial collaboration was initiated between Renault’s Design/Innovation Lab departments, and IRCAM’s Sound Perception and Design Team, represented by engineer-researcher Nicolas Misdariis, and sound designer Andrea Cera. The Renault Symbioz sound design project offered two challenges: the design of an external sound to warn pedestrians of the vehicle’s presence, and the design of a collection of sounds for the car’s interior.
Audio Branding Academy page on Renault Symbioz :
Interview with Andrea Cera and Nicolas Misdariis (IRCAM) :